Darokin

Darokin is a city in the southern region with a history that has unfolded before the eyes of our heroes.

Founding

Nestled in a basin between an ancient and eroding mountain range and situated about fifty mezhevaya versta from the eastern coast, the fertile farmland that would eventually become the granted Duchy of Darokin represents the northeastern-most point of the Cadagarna region.

The Moneyherder Clan Rolls (reprints available for purchase at many libraries and temples across the continent) provide a rather intriguing fiscal appraisal of the region that would become Darokin during The First Great Trade, all written in the meticulously concise hand of one Daerbert Moneyherder:

A farm house where they grow barley. In addition to a mottle-and-daub farmhouse with thatched roof, there is a livestock enclosure and a tool shed.

A borough where they raise beef cows. In addition to a two-story manor house, there is a potter’s kiln.

A borough where they raise sheep and chickens. In addition to a collection of peasant houses, there is a tool shed, a potter’s kiln, a root cellar and a tinker’s cottage.

A farm house where they raise dairy cows and ginny goats. In addition to a mottle-and-daub farmhouse with thatched roof, there is a mill, a root cellar, and a large refuse pile.

A farmstead where they grow barley and raise geese. In addition to a mottle-and-daub farmhouse with thatched roof, there is a root cellar and a smokehouse.

The region would remain in more or less this state of agrarian utopia for several generations, the fertile volcanic soil host to a myriad of different crops and livestock. On a subsequent visit, during The Fifteenth Great Trade, Daerbert remarked thusly about the surrounding countryside:

A hamlet where they raise beef cows and dairy cows. In addition to a small stone farmhouse, there is a livestock enclosure.

A manor house where monks grow red grapes and cabbage. In addition to a longhouse that houses several families, there is a gristmill, a tool shed, and an empty woodshed.

A hamlet where they grow squash and raise pigs. In addition to a large manor house surrounded by a moat, there is a smithy.

A farmstead where they raise ducks and sheep. In addition to a two-story manor house, there is a barn, a small kennel, and a stable.

A hamlet where they grow garlic. In addition to a collection of peasant houses, there is a small chicken coop, a curing shed, a stable and a guesthouse.

It is here that the diet that leads to the so-called Southern Aroma (not to be confused with the Swamp Stink) is chronicled for the first time.

Daerbert also describes the burgeoning village that would become Darokin during this visit:

In this town, Silver Street contains a small open-air market and a small temple (Shadrach?). Side Street contains two inns and several taverns. Elm Road contains the local jail, a small weapons shop, and an apothecary, while Glen Road contains a wheelwright and the local moneylender. It is bisected by Eagle Street which contains the town hall, several houses, and another small Temple of the Human God Pelor. Stones Path circles the villiage, and also contains several homes, a Dwarven blacksmith. Leaven Road heads southwest through the farmstead and into the mountains toward Tinyhold.

Bleerick Brandybrass’s Lifeword Book elaborates on Daerbert’s laconic reference to “two inns and several taverns” when he visited the area with a small family of elven vintners to evaluate the soil for his Lifework:

Torgome be praised! Finally, a brackish backwater with a bit of bottle! We stayed at the The Otters Inn by hearty recommendation of Magaprop. He said we oughta. Eil and Mel dropped their son off at a local manor and we immediately set out to get pleasantly potted. The Sign of the Leaf and Taskmaster showed promise, although the human wines in this region are decidedly ashen. The highlight of the night was when Eil won a local Restaurant from a dour chap named Cormer during an enchaning local game called quiddle. On tomorrow evenings agenda we have: The Marble Lady (where we’ve been told to call on Pusilla to unload some of our more magicical wares), The Sign of the Eight Sailors, The Blue Briar, The Fiery Maid, Cormer’s Eilions Bed and Breakfast, The Sign of the Mossy Carpenter, The Pilgrim’s Sceptre and The Ferryman’s Buckle.

Daerbert’s last visit shortly before his disappearance coincided directly with the official acceptance of Dukedom by Cedric Flandred for his service harboring the Mute Queen during the events that led up to the War of The Pretender. The Duchy was christened Darokin in honor of the Alpathian Bloodline and a rudimentary Keep was well under construction.

Darokin

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